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Eva Lee at
the Big Screen Plaza
By Isabel Walcott
Draves
Published: July 5, 2011
Posted in: Big Screen Project
EventsTags: contemporary
art, eva lee

As part of LISA’s
partnership with the Big Screen Plaza, we will be showing excerpts
from one of Eva Lee’s works during the month of July on
the Big Screen at the Eventi Hotel at 30th and 6th in
Manhattan. We are excited that Eva is working with us for this project.
Bio
Eva Lee is an experimental filmmaker working
in digital animation and drawing. Trained as a painter (BA, Bard College;
MFA Hunter College) she later began working with moving images to better
express ideas inspired by science and philosophy. Her work has been
described as “hypnotic” depictions of the “awesome infinities and minutiae of
the cosmos.” (New York Times)
Her ongoing interest
in the nature of mind has led to animating neuroscientific data on the brain
basis of emotions as 3D landscapes. In addition to this and other short
experimental films, Eva Lee’s repertoire includes original drawings, digital
video installations, and archival prints of stills from animations. Her
work has been on view at The DeCordova Museum, Lincoln, MA; The Aldrich
Contemporary Art Museum, Ridgefield, CT; BBC Big
Screen, Liverpool, England; The Wadsworth Atheneum,
Hartford, CT; Smack Mellon Gallery, Brooklyn, NY; Real Art Ways, Hartford, CT;
Wave Hill, Bronx, NY; The Bronx Museum of the Arts, Bronx, NY. Recent
awards include fellowships from the Asian Cultural Council, Connecticut
Commission on Culture & Tourism, and The MacDowell Colony. Her first
film, The Liminal Series (2004-2006, 24min 52sec) will soon be
available on DVD through Tribeca Film Institute’s Reframe Collection.
Artist’s Statement
I am indebted to Dr. Seuss for his story
“Horton Hears a Who,” which first gave me the idea as a child that worlds may
exist though we can not perceive them. What a
concept! Reality may not be what it seems. This cracked open my
imagination. As an artist, I am inspired
by what lies at the threshold of perception. I wonder about the unseen, the
impalpable, the barely conceivable. Things like the jostling of subatomic
particles, the spaces between cells, what mind is, how we understand phenomena,
fascinate me.
Descriptions:
Lux Flux, 2011 (6 min)
Portrait of a city
presented as a living system of lights, colors, sights, and sounds, morphing
forms which suggest ongoing life cycles, with day passing into night and back
again. Commissioned by the City of Tampa for Lights
on Tampa 2011, an award-winning biennial public art event
featuring new media art. This work is displayed on the Portal, permanent onsite
digital screens installed along the Riverwalk.
Sound by Chris McKenna.
Winter’s Veil, 2007 (8 min 11 sec)
Beneath a curtain of snow, an imaginary
microscopic world emerges and transforms into other entities. This work was
originally exhibited as a digital video installation projected on a mirror,
referencing a through-the-looking-glass alternate reality. Silent.
_______________
July’s Leaders in
Software and Art choices (a 60-min. loop), including works by Anne Spalter, Mark Stock, Kenji Williams, Eva Lee, and Asya Reznikov,
will show on the Big Screen at the following times (schedule subject to
change. Please check schedule at http://bigscreenplaza.com before
attending).
Friday 7/1 – 9AM
Sunday 7/3 – 9AM, 10AM
Tuesday 7/5 – 9AM,
10AM
Wednesday 7/6 – 7PM
Thursday 7/7 – 12PM,
1PM, 9PM
Friday 7/15 – 9AM
Sunday 7/17 – 9AM,
10AM
Tuesday 7/19 – 9AM,
10AM
Thursday 7/20 – 12PM,
1PM
Friday 7/29 – 9AM
Sunday 7/31 – 9AM, 10AM
ABOUT
THE AUTHOR
I decided to start Leaders in Software and Art in the fall of
2009. My perspective on art is simply defined. Is it appealing? All too often I
see contemporary art on display at major institutions that doesn't meet this
very basic criterion. A work's appeal doesn't have to be limited to visual
beauty - it can also encompass technical prowess, ideological innovation, or
just sheer innovation. But too many things we see these days don't cut it. A
piece that relies on shock value, an idea we've seen before that was never
beautiful, mechanical art that doesn't work, "cutting edge" art using
20 year old tech - it's time to move beyond. This is the change I hope Leaders
in Software and Art will help effect. I come at visual art appreciation from
the perspective of an educated museum-goer and appreciator of beauty and
innovation. I don't have a "trained" eye and I'm not a collector. I
look at the business of visual art with the perspective of an Internet
entrepreneur and a marketer. I look at technology from the simple perspective
of a curious end-user. "Does it work?" "How does it work?".
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